Name: Tetsumaru
Gender: Male
Village: (None) Hebi
Rank: S-rank Missing Nin
Age: 18
Height: 2.05m
Weight: 80kg
Element: Iron/ Steel
Summonings: Master of summoning can summon minor stuff though but different.
Bio:
Family Members: None
Team mates: Hebi
Sensei: Hahahaha..>HAHAHAHAHAHHA!
Jutsu:
Seals:
Physical:
Annihilation of Muscles:
Using his drawings on his right hand Tetsumaru casts this seal and a triangular form of chakra appears above the opponent which weakens his muscles and thus denying taijutsu. 3 posts. Cooldown: 1 post
Drainage of Stamina:
Using his drawings on his right hand Tetsumaru casts this seal and a 3D prism of chakra forms around the opponent and keeps constantly draining his stamina…slowly. 3 posts. Cooldown: 1 post
Denying the Nerves:
Using his drawings on his right hand Tetsumaru casts this seal and cylinder of chakra forms around a place full of nerves (hands or legs) and denies the signals of the brain to it leaving that place numb until the seal finishes. 1 post. Cooldown: 2 posts.
Chakra:
Chakra sealing method #1:
Using his drawings on his right hand Tetsumaru casts this seal and a rectangular prism forms infront of the opponent and enters his chakra sealing any chakra based movement. Lasts 1 post. Cooldown: 2 posts.
Five Elements Seal:
Using the known and one of the most powerful fuuinjutsu Tetsumaru will use his five fingers as the seal and seal one’s chakra denying any chakra-based actions. Lasts 2 posts Cooldown: 3 posts.
Hebi Draining Seal:
Using his left hand drawings Tetsumaru will shoot out from his sleeve a few snakes that will bite the opponent’s stomach and start draining chakra. The right hand drawings are free for a seal and his right hand is ready to do handseals. Lasts: Until canceled. Cooldown: 1 post after it is canceled.
Mental:
Genjutsu Permament Sealing Method.
Using his right hand drawings right after a genjutsu is being cast Tetsumaru will seal himself and his allies canceling the genjutsu and can not be affected by the same genjutsu till the end of the battle. Lasts end of the battle. Cooldown : end of the battle.
Mentally Numb Opponent Seal:
Using his right hand drawings Tetsumaru will cast a seal and a strange chakra shape will form around the opponents head that will start hitting the brain making the opponent’s thinking and doing totally different (like a drunk man). Lasts: 1 post. Cooldown: 3 posts.
Offence:
Unsealing the Demon of the Sky:
Using the drawings on his back Tetsumaru will unseal a Demon from his back which will fly into the air and can attack constantly the enemy. It has the ability to fly, his speed is very strong and his attacks are strong. It has claws o.o/) and awesome vision that can detect weaknesses of the enemy which akes the demon strong but it can be easily taken down.
Unsealing Twisted Chakra:
Using the drawings on his back on the part where he has stored all the twisted chakra from himself and opponents till now. He unseals it and a black chakra emerges from the back as it charges at the enemy. It’s like tentacles that can constantly it’s shape. Much more stronger then the Demon of The Sky. Lasts: 3 posts Cooldown: 6 posts.
Unsealing Hebi’s Twisted Manner.
Using the drawings on his back and the drawings on his left hand Tetsumaru will unseal millions of snakes from his back (Just like Orochimaru did from his mouth and all the snakes were with swords but Tetsumaru won’t have swords) the snakes will emerge from his back and charge at the enemy instead of swords in their mouths they have long spears. This jutsus uses all of Tetsumaru’s power. Lasts: After the attack has finished. Cooldown: Can be used next battle.
Defence:
Defence Barrier Seal: The jutsu which the sound four used to trap Anbu members in an unbreakable rectangle Tetsumaru transformed into a seal leaving it easier to be used and as Tetsumaru uses the right hand drawings he traps the opponents into a purple rectangle that can not be broken from the inside. The enemy is also invurnable inside Lasts: 2 posts Cooldown : 4 posts
Defensive Stable Void Rift:
Using his right hand drawings Tetsumaru will seal himself and his allies into nothingness from a short itme disappearing from sight and successfully escaping one attack making them invurnable. Lasts: 1 post. Cooldown: 7 posts.
Defensive Unbreakable Boosted Steel: Using his right hand drawings Tetsumaru may use this seal in two different ways to boost the defence of Tetsumaru’s Iron element or to create a huge wall of chakra that can not be breaken unless used a jutsu of magnitude Wind Release: Rasengan. Lasts: 1 Post Cooldown : 5 posts.
Boosting Seals:
Ninjutsu Boost: Like the name this seal boosts Tetsumaru or/and his allies boosting their Ninjutsu which now costs a lot less chakra and it’s power is much more increased. Ex: The Grand Fireball Technique (D-C rank becomes one rank more powerful B-A rank.) Lasts: 2 posts. Cooldown: 2 posts
Genjutsu Boost: Like the name this seal boosts Tetsumaru or/and his allies boosting their Genjutsu which now costs a lot less chakra and it’s power is much more increased. Lasts: 2 posts. Cooldown: 2 posts
MedicalJutsu Boost: Like the name this seal boosts Tetsumaru or/and his allies boosting their Genjutsu which now costs a lot less chakra and it’s power is much more increased.
Taijutsu Boost: Like the name this seal boosts Tetsumaru or/and his allies boosting their Taijutsu which now increased the speed and power of the taijutsu. Lasts: 2 posts. Cooldown: 2 posts
Skill Boost: This seal boosts Tetsumaru or/and his allies with a huge boost in all of their skills.(Excludes the skills of the boosts above or below but skills like sword mastery,weapon mastery and etc...) Lasts: 2 posts. Cooldown: 2 posts
Handseal Boost: This seal allows Tetsumaru or/and his allies to cast jutsus without doing handseals. Lasts: 2 posts. Cooldown: 2 posts
Stamina Boost: This seal boosts Tetsumaru or/and his allies’ stamina much more greatly allowing them to resist powerful techniques against them. Lasts: 2 posts. Cooldown: 2 posts
Monster Transformation Technique: This seal boosts totally Tetsumaru or/and his allies into a state of what is said “Perfect Mind in a Perfect Body”. This body can resist heavy damage and almost anything. After this boost finishes the one sealed with this boost will fall into an unconsiouss state. Lasts: FINISHER Cooldown: Next battle.
Summonings:
Can Summon Snakes.
Can Summon Various Birds except Hawks. No big birds except a transport one like Deidara’s
Can summon Rhino. Only Normal Rhino.
Can Summon Gorillas and Monkeys. No Big Monkeys like Enma.
Can Summon tracking dogs. Not Kakashi’s.
Can Summon Agile bears. No Big Bears.
Iron Jutsu:
Iron Manipulation – Gives the ability of Tetsumaru’s body which is all a complex of implanted metal molecules making his body very hard from the outside and strong but it’s weakness is written in weakness. Iron Manipulation gives the ability to control freely in every aspect Iron and Steel.
Finishers: You can find finishing moves in the seals
Equipment: Basic Ninja Equipment
Outfit: Avatar
Strengths: Sealing master, Very powerful bloodline.
weakness's: His jutsus bring a HUGE amount of strain to his body.
Abilities: Hand seal master.
Bloodline: Full ability to control and manipulate Iron and Steel in any aspects, the body of the user of this bloodline with an unknown name is made up of iron molecules granting the ability to be immune to tai attacks but in return the body is quiete weak from the inside thus every iron/ steel based technique brings a medium amount of strain to the body.